from the surface world, Krista and her only friend, Darkwing,
struggle to remain alive. The pair of reptilian street scum live in
their newfound home, the City of Renasence, dictated by a fascist
military known as the Renasence Guard. The two find themselves at
odds when Krista puts her faith in the Five Guardians’ goal of
unification, while Darkwing chooses to stand with a notorious gang,
the Blood Hounds, who are known for their anarchist views
Five Guardians become crazed from an unknown disease – Mental
Damnation. After their infection, the Guardians develop a bizarre
interest in her, claiming they must reap her innocence for their
newfound master, the Weaver.
infected and on a hunt for her, Krista has limited options for
survival: Does she fend for her life in the City of Renascence,
against menacing forces, or risk leaving everything behind and enter
the uncharted realm of the underworld?
Hills of bone,
Rivers of blood
Skies of the mourning dead
Judgment was taken.
Here I am,
In the land of the damned.
Just a few words of many used to describe my master’s realm – Dreadweave Pass, a temporary purgatory for souls to redeem themselves in the eyes of the gods in the Heavenly Kingdoms. I often chuckle to myself, wondering why the gods assumed I could be redeemed. They would have been better off sending me into one of the deeper hells of Dega’Mostikas’ Triangle. There is no redemption for the life I lived in the mortal realm – or the one I live now, serving my master, the Weaver.
I suppose I will have to remind the gods of this fact once my life here ends and I return to the gates of the Heavenly Kingdoms. Although that seems rather unlikely, considering that the Weaver’s necromantic arts have made me immortal. I can never again experience what I knew as death. I will simply have to tell the gods with my blade once we free my master and wage war on the Heavenly Kingdoms for banishing him to Dreadweave Pass.
“General Dievourse?” A voice rang out in the silence.
General Dievourse shot to life, his pure white eyes widening in surprise as he shook off his daydream. His pale, decaying face turned toward the humanoid silhouette that loomed ahead of him as his internal monologue dissolved.
Dievourse recognized the silhouette. It was his lieutenant, standing tall in his studded leather armour, wrapped in belts and buckles holding a range of assassination equipment – from knives to poison needles and even some weaponry Dievourse could not identify.
“The child.” The lieutenant pointed down and the general’s eyes followed, coming to rest on a small, pasty, pathetic-looking human boy, about twelve years old. The child’s bright blue eyes shone with fear from under wisps of dark hair. His neck was wrapped in a rusty chain.
Dievourse, holding the other end of the chain, lifted his hand. Saying nothing, he examined the child.
“It is to be sent to the Weaver, correct?” the lieutenant asked.
“Correct, lieutenant,” Dievourse replied, lowering the chain.
The lieutenant nodded. “With any hope, it will meet the Weaver’s expectations. The Gatekeepers look long and hard for them in the mortal realm.”
Dievourse nodded with a scowl. “One can only hope.”
his Mental Damnation series. The second book, Dream, reached the
Edmonton Journal’s top five selling fictional books list. He
started writing fantasy stories at a very young age while being home
schooled. It wasn’t until graduating college that he began
professionally pursuing his work with his first release, Reality.
Since then he has continued to write works of fiction ranging from
fantasy to horror.
runs his own graphic design and website development business under
the title Reveal Design. These skills have been transcribed into the
formatting and artwork found within his publications supporting his
fascination of transmedia storytelling.
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